[. . . ] A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation game console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] If you move the left analog stick or use the directional button immediately after pressing the Jump button, Lara will jump in that direction. In addition, pressing @ or the Roll button (P button) immediately after starting a forward jump makes Lara somersault in the air and land facing the opposite direction. This also works when Lara is jumping backward by pressing * or the Roll button immediately after takeoff. SWIMMING Underwater When Lara finds a deep pool of water, she can jump in and swim around. Lara can hold her breath for about one minute; if she is still underwater after that, she'll drown. Use the left analog stick or directional button to move Lara in the water. Press the Jump button (M button or press in the left analog stick) to make her swim. Just position Lara as close as you can to an object and press the Action button (X button or press in the right analog stick). Swimming on the Surface When Lara is swimming on the surface, use */@ to make her swim in those directions, and $/^ to make her rotate. You can also use the side-step actions to make her swim left or right. Press * plus the Action button when Lara is close to an edge to make her climb out. ­10 ­ ­11 ­ Wading in Shallow Water Lara won't swim in waist deep water; instead she wades. See page 9. ­12 ­ ­13 ­ OTHER ACTIONS Vaulting If Lara is faced with an obstacle that she can climb over, pressing * plus the Action button (X button or press in the right analog stick) will make her vault onto it. If Lara comes across such a surface, pressing * plus the Action button (X button or press in the right analog stick) will make her jump up (if there is room) and catch handholds on the wall. You can make her climb up, down, left and right by using the left analog stick or directional button. Press the Jump button (M button or press in the left analog stick) to make Lara jump backward away from the wall. When Lara arrives at the top of the ladder, she may be faced with a small opening. Press the Duck button (L2 button) to make her duck, and then press * to make her crawl into the gap (if she will fit). Keep the Action button held down until Lara is safely inside the crawl space. Climbing Poles Lara will come across certain poles that she can climb. Either make Lara walk up to the pole, and then press and hold the Action button (X button or press in the right analog stick), or make her run, jump and grab the pole. While Lara is on the pole, use */@ to make her climb up and down; press $/^ to make her rotate around the pole; and press the Jump button (M button or press in the left analog stick) to make Lara back-flip off the pole. Climbing Ropes On ropes, you can make Lara grab hold, rotate, climb up and down and jump off in the same way as for climbing poles. Press the Sprint button (R2 button) to make the rope swing from side to side. Press the Jump button (M button or press in the left analog stick) to make Lara jump forward off the rope. [. . . ] Depending on the object that is highlighted, a relevant menu may be displayed under the item. For example, highlighting the HK gun will present the following options: · · EQUIP ­ Arm Lara with the weapon. COMBINE ­ Allows the item to be combined with other relevant items held in the Inventory, i. e. CHOOSE AMMO ­ In some instances Lara may collect different forms of ammo, and this option allows you to choose between available ammunition for that weapon. Small Medi-Pak Use a small medi-pak (when collected) to restore half of Lara's health. [. . . ]